Artículo

Gamification as a strategy to improve academic performance in the Inorganic Chemistry laboratory

Manivel Chávez, Ricardo Adolfo; Ramos Rendón, Mireya; Sánchez Vázquez, Rosalynda; Campos Arroyo, Ana Gabriela

Facultad de Química, UNAM, publicado en Educación Química y cosechado de y cosechado de Revistas UNAM

Licencia de uso

La titularidad de los derechos patrimoniales de esta obra pertenece a las instituciones editoras. Su uso se rige por una licencia Creative Commons BY-NC-ND 4.0 Internacional, https://creativecommons.org/licenses/by-nc-nd/4.0/legalcode.es, para un uso diferente consultar al responsable jurídico del repositorio por medio del correo electrónico educquim@unam.mx. Ver términos de la licencia

Procedencia del contenido

Entidad o dependencia
Facultad de Química, UNAM
Revista
Repositorio
Contacto
Revistas UNAM. Dirección General de Publicaciones y Fomento Editorial, UNAM en revistas@unam.mx

Cita

Manivel Chávez, Ricardo Adolfo, et al. (2024). Gamification as a strategy to improve academic performance in the Inorganic Chemistry laboratory. Educación Química; Vol. 35 Núm. 4, 2024; 60-68. Recuperado de https://repositorio.unam.mx/contenidos/4159057

Descripción del recurso

Autor(es)
Manivel Chávez, Ricardo Adolfo; Ramos Rendón, Mireya; Sánchez Vázquez, Rosalynda; Campos Arroyo, Ana Gabriela
Tipo
Artículo de Investigación
Área del conocimiento
Biología y Química
Título
Gamification as a strategy to improve academic performance in the Inorganic Chemistry laboratory
Fecha
2024-10-29
Resumen
Educational system is constantly updated by incorporating new teaching strategies and tools. In this sense, gamification is a strategy that has gained relevance and whose objective is to strengthen the teaching-learning process through the use of recreational activities. It is precisely its playful nature that can improve understanding and thus promote meaningful learning. The objective of this research was to evaluate whether the use of gamification within the Inorganic Chemistry Laboratory improves the academic performance of university students. A methodology with a quantitative approach, quasi-experimental experimental design, was used. Two groups of second-year university students were managed, one control and the other experimental. Finally, a survey was applied to find out their perception regarding the use of gamification. The results showed that the use of gamification significantly improves the student’s academic performance. On the other hand, their perception regarding the use of this strategy was favorable since they believe it improves their interest and facilitates their learning. It was concluded that gamification is a viable educational strategy to be used within the laboratory to improve the academic performance of students.
Tema
Learning; teaching; inorganic chemistry; gamification; Aprendizaje; enseñanza; química inorgánica; gamificación
Idioma
spa
ISSN
ISSN electrónico: 1870-8404; ISSN impreso: 0187-893X

Enlaces