dor_id: 4159057

506.#.#.a: Público

590.#.#.d: Los artículos enviados a la revista "Educación Química", se juzgan por medio de un proceso de revisión por pares

510.0.#.a: Bibliografía latinoamericana (Biblat); Coordinación de la formación del personal de nivel superior (CAPES); Consejo Nacional de Ciencia y Tecnología (CONACyT); Dialnet; Sistema Regional de Información en Línea para Revistas Científicas de América Latina, el Caribe, España y Portugal (Latindex); Matriz De Información de Análisis de Revistas (MIAR); PERIODICA; Scientific Electronic Library Online (SciELO); A Division of the American Chemical Society (CAS); Scimago Journal & Country Rank; Scopus; European Reference index for the Humanities and Social Sciences (ERIHPLUS)

561.#.#.u: https://quimica.unam.mx/

650.#.4.x: Biología y Química

336.#.#.b: article

336.#.#.3: Artículo de Investigación

336.#.#.a: Artículo

351.#.#.6: https://www.revistas.unam.mx/index.php/req

351.#.#.b: Educación Química

351.#.#.a: Artículos

harvesting_group: RevistasUNAM.47

270.1.#.p: Revistas UNAM. Dirección General de Publicaciones y Fomento Editorial, UNAM en revistas@unam.mx

590.#.#.c: Open Journal Systems (OJS)

270.#.#.d: MX

270.1.#.d: México

590.#.#.b: Concentrador

883.#.#.u: https://revistas.unam.mx/catalogo/

883.#.#.a: Revistas UNAM

590.#.#.a: Coordinación de Difusión Cultural

883.#.#.1: https://www.publicaciones.unam.mx/

883.#.#.q: Dirección General de Publicaciones y Fomento Editorial

850.#.#.a: Universidad Nacional Autónoma de México

856.4.0.u: https://revistas.unam.mx/index.php/req/article/view/87712/78802

100.1.#.a: Manivel Chávez, Ricardo Adolfo; Ramos Rendón, Mireya; Sánchez Vázquez, Rosalynda; Campos Arroyo, Ana Gabriela

524.#.#.a: Manivel Chávez, Ricardo Adolfo, et al. (2024). Gamification as a strategy to improve academic performance in the Inorganic Chemistry laboratory. Educación Química; Vol. 35 Núm. 4, 2024; 60-68. Recuperado de https://repositorio.unam.mx/contenidos/4159057

245.1.0.a: Gamification as a strategy to improve academic performance in the Inorganic Chemistry laboratory

502.#.#.c: Universidad Nacional Autónoma de México

561.1.#.a: Facultad de Química, UNAM

264.#.0.c: 2024

264.#.1.c: 2024-10-29

653.#.#.a: Learning; teaching; inorganic chemistry; gamification; Aprendizaje; enseñanza; química inorgánica; gamificación

506.1.#.a: La titularidad de los derechos patrimoniales de esta obra pertenece a las instituciones editoras. Su uso se rige por una licencia Creative Commons BY-NC-ND 4.0 Internacional, https://creativecommons.org/licenses/by-nc-nd/4.0/legalcode.es, para un uso diferente consultar al responsable jurídico del repositorio por medio del correo electrónico educquim@unam.mx

884.#.#.k: https://revistas.unam.mx/index.php/req/article/view/87712

001.#.#.#: 047.oai:ojs.pkp.sfu.ca:article/87712

041.#.7.h: spa

520.3.#.a: Educational system is constantly updated by incorporating new teaching strategies and tools. In this sense, gamification is a strategy that has gained relevance and whose objective is to strengthen the teaching-learning process through the use of recreational activities. It is precisely its playful nature that can improve understanding and thus promote meaningful learning. The objective of this research was to evaluate whether the use of gamification within the Inorganic Chemistry Laboratory improves the academic performance of university students. A methodology with a quantitative approach, quasi-experimental experimental design, was used. Two groups of second-year university students were managed, one control and the other experimental. Finally, a survey was applied to find out their perception regarding the use of gamification. The results showed that the use of gamification significantly improves the student’s academic performance. On the other hand, their perception regarding the use of this strategy was favorable since they believe it improves their interest and facilitates their learning. It was concluded that gamification is a viable educational strategy to be used within the laboratory to improve the academic performance of students.

773.1.#.t: Educación Química; Vol. 35 Núm. 4 (2024); 60-68

773.1.#.o: https://www.revistas.unam.mx/index.php/req

022.#.#.a: ISSN electrónico: 1870-8404; ISSN impreso: 0187-893X

310.#.#.a: Trimestral

300.#.#.a: Páginas: 60-68

599.#.#.a: 47

264.#.1.b: Facultad de Química, UNAM

doi: https://doi.org/10.22201/fq.18708404e.2024.4.87712

handle: 00e524797d02443e

harvesting_date: 2024-11-01 00:00:00.0

856.#.0.q: application/pdf

file_creation_date: 2024-11-14 16:25:59.0

file_modification_date: 2024-11-14 10:26:00.0

file_creator: Ricardo Adolfo Manivel Chávez

file_name: 4947772be674c08b4ccc8697f6a0a2798c617fdac047f0adeb6b223a90685500.pdf

file_pages_number: 9

file_format_version: application/pdf; version=1.4

file_size: 738974

245.1.0.b: Gamificación como estrategia para mejorar el rendimiento académico en el laboratorio de Química Inorgánica

last_modified: 2024-11-01 00:00:00

license_url: https://creativecommons.org/licenses/by-nc-nd/4.0/legalcode.es

license_type: by-nc-nd

No entro en nada

No entro en nada 2

Artículo

Gamification as a strategy to improve academic performance in the Inorganic Chemistry laboratory

Manivel Chávez, Ricardo Adolfo; Ramos Rendón, Mireya; Sánchez Vázquez, Rosalynda; Campos Arroyo, Ana Gabriela

Facultad de Química, UNAM, publicado en Educación Química, y cosechado de Revistas UNAM

Licencia de uso

Procedencia del contenido

Entidad o dependencia
Facultad de Química, UNAM
Revista
Repositorio
Contacto
Revistas UNAM. Dirección General de Publicaciones y Fomento Editorial, UNAM en revistas@unam.mx

Cita

Manivel Chávez, Ricardo Adolfo, et al. (2024). Gamification as a strategy to improve academic performance in the Inorganic Chemistry laboratory. Educación Química; Vol. 35 Núm. 4, 2024; 60-68. Recuperado de https://repositorio.unam.mx/contenidos/4159057

Descripción del recurso

Autor(es)
Manivel Chávez, Ricardo Adolfo; Ramos Rendón, Mireya; Sánchez Vázquez, Rosalynda; Campos Arroyo, Ana Gabriela
Tipo
Artículo de Investigación
Área del conocimiento
Biología y Química
Título
Gamification as a strategy to improve academic performance in the Inorganic Chemistry laboratory
Fecha
2024-10-29
Resumen
Educational system is constantly updated by incorporating new teaching strategies and tools. In this sense, gamification is a strategy that has gained relevance and whose objective is to strengthen the teaching-learning process through the use of recreational activities. It is precisely its playful nature that can improve understanding and thus promote meaningful learning. The objective of this research was to evaluate whether the use of gamification within the Inorganic Chemistry Laboratory improves the academic performance of university students. A methodology with a quantitative approach, quasi-experimental experimental design, was used. Two groups of second-year university students were managed, one control and the other experimental. Finally, a survey was applied to find out their perception regarding the use of gamification. The results showed that the use of gamification significantly improves the student’s academic performance. On the other hand, their perception regarding the use of this strategy was favorable since they believe it improves their interest and facilitates their learning. It was concluded that gamification is a viable educational strategy to be used within the laboratory to improve the academic performance of students.
Tema
Learning; teaching; inorganic chemistry; gamification; Aprendizaje; enseñanza; química inorgánica; gamificación
Idioma
spa
ISSN
ISSN electrónico: 1870-8404; ISSN impreso: 0187-893X

Enlaces