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856.4.0.u: https://revistas.unam.mx/index.php/req/article/view/86812/77401

100.1.#.a: Betancourt Arango, Juan Pablo; Suárez Millán, María Del Carmen; Franco Arango, Yeison Andrés

524.#.#.a: Betancourt Arango, Juan Pablo, et al. (2024). Applicability of augmented reality and computer science in the classroom. Educación Química; Vol. 35 Núm. 2, 2024; 138-156. Recuperado de https://repositorio.unam.mx/contenidos/4159071

245.1.0.a: Applicability of augmented reality and computer science in the classroom

502.#.#.c: Universidad Nacional Autónoma de México

561.1.#.a: Facultad de Química, UNAM

264.#.0.c: 2024

264.#.1.c: 2024-04-12

653.#.#.a: Problem-based learning; Learning by doing; Computer science; Education 4.0; Augmented reality; Aprendizaje basado en problemas; Aprender haciendo; Ciencias computacionales; Educación 4.0; Realidad aumentada; Aprendizagem baseada em problemas; Aprender fazendo; Informática; Educação 4.0; Realidade aumentada

506.1.#.a: La titularidad de los derechos patrimoniales de esta obra pertenece a las instituciones editoras. Su uso se rige por una licencia Creative Commons BY-NC-ND 4.0 Internacional, https://creativecommons.org/licenses/by-nc-nd/4.0/legalcode.es, para un uso diferente consultar al responsable jurídico del repositorio por medio del correo electrónico educquim@unam.mx

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520.3.#.a: The new generations have leaned towards a world of digital training and socialization where education has been directly involved, as the way students learn has evolved significantly and is mediated by the integration of emerging technologies. Therefore, the teacher must implement new teaching methodologies and articulate these technologies to them. In this way, it is evident that problem-based learning (PBL) and learning by doing as the most compatible methodologies against the use of technologies such as augmented reality (AR) and computer science (CC) in order to encourage teaching-learning processes against concepts in the area of chemistry in high school students, where it is possible to capture in them, the interest in learning chemistry in an innovative and potentiated way through the use of education 4.0, improving problem-solving skills, analytical and decision-making skills, which will serve the student in the near future for their professional performance in a globalized labor market based on industrial development.

773.1.#.t: Educación Química; Vol. 35 Núm. 2 (2024); 138-156

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doi: https://doi.org/10.22201/fq.18708404e.2024.2.86812

handle: 00842256a95e08da

harvesting_date: 2024-11-01 00:00:00.0

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file_creator: Juan Pablo Betancourt Arango

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245.1.0.b: Aplicabilidad de la realidad aumentada y las ciencias computacionales en el aula de clase; Aplicabilidade da Realidade Aumentada e da Ciência da Computação na sala de aula

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Artículo

Applicability of augmented reality and computer science in the classroom

Betancourt Arango, Juan Pablo; Suárez Millán, María Del Carmen; Franco Arango, Yeison Andrés

Facultad de Química, UNAM, publicado en Educación Química, y cosechado de Revistas UNAM

Licencia de uso

Procedencia del contenido

Entidad o dependencia
Facultad de Química, UNAM
Revista
Repositorio
Contacto
Revistas UNAM. Dirección General de Publicaciones y Fomento Editorial, UNAM en revistas@unam.mx

Cita

Betancourt Arango, Juan Pablo, et al. (2024). Applicability of augmented reality and computer science in the classroom. Educación Química; Vol. 35 Núm. 2, 2024; 138-156. Recuperado de https://repositorio.unam.mx/contenidos/4159071

Descripción del recurso

Autor(es)
Betancourt Arango, Juan Pablo; Suárez Millán, María Del Carmen; Franco Arango, Yeison Andrés
Tipo
Artículo de Investigación
Área del conocimiento
Biología y Química
Título
Applicability of augmented reality and computer science in the classroom
Fecha
2024-04-12
Resumen
The new generations have leaned towards a world of digital training and socialization where education has been directly involved, as the way students learn has evolved significantly and is mediated by the integration of emerging technologies. Therefore, the teacher must implement new teaching methodologies and articulate these technologies to them. In this way, it is evident that problem-based learning (PBL) and learning by doing as the most compatible methodologies against the use of technologies such as augmented reality (AR) and computer science (CC) in order to encourage teaching-learning processes against concepts in the area of chemistry in high school students, where it is possible to capture in them, the interest in learning chemistry in an innovative and potentiated way through the use of education 4.0, improving problem-solving skills, analytical and decision-making skills, which will serve the student in the near future for their professional performance in a globalized labor market based on industrial development.
Tema
Problem-based learning; Learning by doing; Computer science; Education 4.0; Augmented reality; Aprendizaje basado en problemas; Aprender haciendo; Ciencias computacionales; Educación 4.0; Realidad aumentada; Aprendizagem baseada em problemas; Aprender fazendo; Informática; Educação 4.0; Realidade aumentada
Idioma
spa
ISSN
ISSN electrónico: 1870-8404; ISSN impreso: 0187-893X

Enlaces