dor_id: 45566

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336.#.#.a: Artículo

351.#.#.6: https://jart.icat.unam.mx/index.php/jart

351.#.#.b: Journal of Applied Research and Technology

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856.4.0.u: https://jart.icat.unam.mx/index.php/jart/article/view/388/384

100.1.#.a: Andrade, H.; Ramos, F.; Kotsarenko, Y.

524.#.#.a: Andrade, H., et al. (2012). A Multi-Agent System Approach Applied to Light Raycasting. Journal of Applied Research and Technology; Vol. 10 Núm. 4. Recuperado de https://repositorio.unam.mx/contenidos/45566

245.1.0.a: A Multi-Agent System Approach Applied to Light Raycasting

502.#.#.c: Universidad Nacional Autónoma de México

561.1.#.a: Instituto de Ciencias Aplicadas y Tecnología, UNAM

264.#.0.c: 2012

264.#.1.c: 2012-08-01

653.#.#.a: shadows; ray-casting; multi agent system; blackboard

506.1.#.a: La titularidad de los derechos patrimoniales de esta obra pertenece a las instituciones editoras. Su uso se rige por una licencia Creative Commons BY-NC-SA 4.0 Internacional, https://creativecommons.org/licenses/by-nc-sa/4.0/legalcode.es, para un uso diferente consultar al responsable jurídico del repositorio por medio del correo electrónico gabriel.ascanio@icat.unam.mx

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041.#.7.h: eng

520.3.#.a: Light and shadows caused by the interaction with objects are important features in computer graphics which areusually taken into account to achieve realistic images. In order to simulate them, some attempts have been carried outwhich are based on direct illumination classical approaches as shadow mapping and shadow volumes. However,classical approaches in their beginnings could not support semi-transparent objects, soft-shadows, light interactionsinside objects and the possibility to update a scene based on previous information.In this paper a novel shadow casting approach is proposed to solve the previously mentioned problem using aninteractive cooperative multi agent system to provide a better understanding and easy customization of the renderedscenes; for instance, the scenes are represented with object agents that propagate rectilinear photon informationthrough them causing several changes on photon properties such as wavelength, intensity, among others. Thissystem uses a two-dimensional space represented by pixels.Our multi-agent system (MAS) uses a blackboard architecture for storing and sharing data and the implicit invocationdesign pattern. The system was developed to calculate direct illumination in a two-dimensional space. In addition, theproposed system supports point light agents, opaque agents, semi-opaque agents and empty agents.A comparison is presented between the classic approaches and the proposed one presented in this work in scenescomposed of opaque and semi-opaque objects. The proposed approach, as opposed to the classical ones, allows theshadows to be casted by the light that passes through semi-opaque objects. The light is casted by one or many lightagents producing hard and soft shadows.

773.1.#.t: Journal of Applied Research and Technology; Vol. 10 Núm. 4

773.1.#.o: https://jart.icat.unam.mx/index.php/jart

022.#.#.a: ISSN electrónico: 2448-6736; ISSN: 1665-6423

310.#.#.a: Bimestral

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doi: https://doi.org/10.22201/icat.16656423.2012.10.4.388

harvesting_date: 2023-11-08 13:10:00.0

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Artículo

A Multi-Agent System Approach Applied to Light Raycasting

Andrade, H.; Ramos, F.; Kotsarenko, Y.

Instituto de Ciencias Aplicadas y Tecnología, UNAM, publicado en Journal of Applied Research and Technology, y cosechado de Revistas UNAM

Licencia de uso

Procedencia del contenido

Cita

Andrade, H., et al. (2012). A Multi-Agent System Approach Applied to Light Raycasting. Journal of Applied Research and Technology; Vol. 10 Núm. 4. Recuperado de https://repositorio.unam.mx/contenidos/45566

Descripción del recurso

Autor(es)
Andrade, H.; Ramos, F.; Kotsarenko, Y.
Tipo
Artículo de Investigación
Área del conocimiento
Ingenierías
Título
A Multi-Agent System Approach Applied to Light Raycasting
Fecha
2012-08-01
Resumen
Light and shadows caused by the interaction with objects are important features in computer graphics which areusually taken into account to achieve realistic images. In order to simulate them, some attempts have been carried outwhich are based on direct illumination classical approaches as shadow mapping and shadow volumes. However,classical approaches in their beginnings could not support semi-transparent objects, soft-shadows, light interactionsinside objects and the possibility to update a scene based on previous information.In this paper a novel shadow casting approach is proposed to solve the previously mentioned problem using aninteractive cooperative multi agent system to provide a better understanding and easy customization of the renderedscenes; for instance, the scenes are represented with object agents that propagate rectilinear photon informationthrough them causing several changes on photon properties such as wavelength, intensity, among others. Thissystem uses a two-dimensional space represented by pixels.Our multi-agent system (MAS) uses a blackboard architecture for storing and sharing data and the implicit invocationdesign pattern. The system was developed to calculate direct illumination in a two-dimensional space. In addition, theproposed system supports point light agents, opaque agents, semi-opaque agents and empty agents.A comparison is presented between the classic approaches and the proposed one presented in this work in scenescomposed of opaque and semi-opaque objects. The proposed approach, as opposed to the classical ones, allows theshadows to be casted by the light that passes through semi-opaque objects. The light is casted by one or many lightagents producing hard and soft shadows.
Tema
shadows; ray-casting; multi agent system; blackboard
Idioma
eng
ISSN
ISSN electrónico: 2448-6736; ISSN: 1665-6423

Enlaces